AI Insights · Timothy · July 2024
Top 5 Dinosaur Games on iOS in Australia Q2 2024
Discover the performance of the top five dinosaur games on iOS in Australia for Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top five dinosaur games on iOS in Australia showcased diverse performance trends. Here’s a detailed look at their downloads, revenue, and weekly active users.
Primal Conquest: Dino Era, developed by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED, saw a significant rise in revenue, starting from approximately $900 in early April and peaking at around $5.2K by the end of June. Downloads exhibited an initial surge, reaching 5.3K in the last week of April, before gradually declining to about 1.2K by the end of the quarter. Weekly active users followed a similar pattern, increasing from 544 to a peak of 3.4K in early May, then stabilizing around 1.7K towards the end of June.
Steve | Widget Dinosaur Game by Calm Sea Enterprise, S.L. maintained a consistent revenue stream, hovering around $60 to $127 weekly. The game’s downloads remained stable, averaging around 550 to 600 downloads per week in April and May, but dipped to approximately 400 by the end of June. Weekly active users mirrored this stability, maintaining around 900 users, with a slight decline to 737 by the end of the quarter.
Jurassic World™: The Game from Jam City, Inc. demonstrated robust revenue figures, fluctuating between $5.5K and $10K weekly, peaking in early May. Downloads remained steady, averaging around 500 to 650 weekly. The game’s weekly active users showed a slight increase, starting at 1.9K and reaching up to 2.1K by mid-June.
Dinosaur Rampage by Geisha Tokyo Inc. did not generate any revenue throughout the quarter. However, the game’s downloads were stable, ranging between 470 and 575 weekly. Weekly active users remained strong, starting at 3K and peaking at 3.4K in mid-April, then stabilizing around 3.2K by the end of June.
Finally, ARK: Survival Evolved by Studio Wildcard experienced varied revenue, peaking at $1.4K in mid-April and gradually decreasing to $492 by the end of June. Downloads fluctuated, starting at 545 in early April and ending at 403 in late June. Weekly active users showed minor fluctuations, maintaining around 2.2K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.